Gaming and Simulation
Every step away from the keyboard is a step closer to virtual reality. In this area you will find everything from simply putting shortcuts and triggers on a basic X-keys, to full sized simulation cabs and cockpits using our Switch Interface and Matrix Board devices.
We believe the potential of the X-keys as a game control has yet to be fully realized. If you have a layout you'd like to share for your favorite game or simulation program, please contact us: firstname.lastname@example.org
So many of you are using the X-keys in your cockpit simulators, we had to give you guys your own page. Click here (new1flight.php) to go to it.
New X-keys Matrix Board article published in Computer Pilot Magazine by Matt Edwards. Find out how he added switches with the X-keys Matrix Board to build his own cockpit simulator: Cockpit Building Series Adding Switches with the X-keys Matrix
Quake III and Half-Life
Drew Lanclos of SLcentral rates the X-keys for gaming. Thanks, Drew.Review of X-keys with Quake III and Half-Life: systemlogic.net
Dave Thayer posted this review at Simcyberworld. Thanks, Dave.Review of X-keys with Nascar Racing: simcyberworld.com
Using X-keys Matrix Board USB or Switch Interface with toggle and rotary switchesSpecifics on installing and wiring our USB Matrix Board are found in the manual manadxfpbus.pdf. Installing and programming our Switch Interface is covered in the manual USB Switch Interface.0337.pdf. This entire document, including the programming chart, is available here: usbtoggle.pdf
When programming toggle switches on the Switch Interface or USB Matrix Board be sure the switch you select for programming is toggled on and off before entering your key sequence, and toggled on and off to confirm your sequence before your begin programming the next switch. Watching the indicator LEDs will help; a steady blink means you’re in Programming Mode but no switch has been selected, a double blink means you’re programming a selected switch.
X-keys, Y-mouse, RailDriver and The No Slogan Company are Trademarks of P.I. Engineering, Inc.
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